Jurnal INSYPRO (Information System and Processing) https://journal3.uin-alauddin.ac.id/index.php/insypro <p>Jurnal INSYPRO (<em>Information System and Processing</em>) is published by the Department of Information System, Faculty of Science and Technology, State Islamic University Alauddin of Makassar.</p> <p>Every manuscript submitted to Jurnal INSYPRO (Information system and Processing) is independently reviewed by at least two reviewers in the form of "peer-review". It is due to increase the quality of articles. Decision for publication, amendment, or rejection is mostly based upon their reports/recommendation. In certain cases, the editor may submit an article for review to another, third reviewer before making a decision, if necessary. The Editorial Team, however, reserves the right to make the final decision on the status of the manuscript with regard to publication</p> Prodi Sistem Informasi UIN Alauddin en-US Jurnal INSYPRO (Information System and Processing) 2597-419X <p>Each article is copyrighted © by its author(s) and is published under license from the author(s).</p><p>When a paper is accepted for publication, authors will be requested to agree with the <a href="https://creativecommons.org/licenses/by-nc-nd/4.0">Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 Netherlands License</a>.</p><p><img src="/public/site/images/reza/cc_by-nc-sa.png" alt="" /></p> RANCANG BANGUN APLIKASI E-PRAKERIN PADA SMKN 3 LUWU BERBASIS WEB https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52036 <p><em><span lang="EN-US">Information technology that is developing so rapidly requires all fields in human life to utilize technology to help people's daily activities. Likewise, the education sector must follow the momentum of the development of the era of increasingly advanced technology use which will provide convenience for all parties. SMKN 3 Luwu is a vocational high school that collaborates with industry through an industrial work practice program or commonly called prakerin during education. SMKN 3 Luwu needs an application that supports the management of pre-kindergarten. The Prakerin registration process for SMKN 3 Luwu is still carried out by students going to the Prakerin organizing committee to propose a location or place where they want to do Prakerin later, this is considered inefficient by looking at the current use of technology that can be used to efficiently register for students who want to do Prakerin. Currently, the use of information technology (computers and the internet) has been adjusted to its needs in improving the performance of admins in certain schools. The information system development methodology used is the Waterfall model. The information system is designed and built based on a website using the PHP programming languages MyAdmin and MySQL as its database. By designing and building this application, it will make it easier for students and the committee in the pre-registration process.</span></em></p> Ulvah Ulvah Rosmiati Rosmiati Sukmawati Sukmawati Copyright (c) 2024 Ulvah Ulvah, Rosmiati Rosmiati, Sukmawati Sukmawati https://creativecommons.org/licenses/by-nc-nd/4.0 2024-10-26 2024-10-26 9 2 10.24252/insypro.v9i2.52036 PERANCANGAN LAMPU JALAN BERBASIS SOLAR CELL DI LABORATORIUM TEKNIK UNIVERSITAS ISLAM MAKASSAR https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52065 <p style="font-weight: 400;">Indonesia is located on the equator, so Indonesia has abundant sources of solar energy with an average solar radiation intensity of around 4.8 kWh/m2 per day throughout Indonesia.&nbsp;This research aims to make&nbsp;<em>the Sollar Cell&nbsp;</em>an alternative&nbsp;for Public Street Lighting (PJU) which is a Solar Public Street Lighting (PJUTS) system, the ability of this system to generate and store electrical energy makes it a reliable system to supply street lamp energy.&nbsp;Testing is carried out with two types of tests, namely primary data measurement and secondary data measurement.&nbsp;In the field test,&nbsp;it is carried out through direct measurement of the potential for solar radiation and at the&nbsp;location of&nbsp;the street light pole to<em>&nbsp;</em>be&nbsp;installed, while secondary data is obtained from a body or authority that has the authority to publish radiation data, in the case we use satellite image data from NASA through&nbsp;the NASA-Langley Distributed Archive.&nbsp;The test&nbsp;was carried out&nbsp;by&nbsp;testing&nbsp;where&nbsp;the street&nbsp;lamp was tested&nbsp;for&nbsp;one&nbsp;day&nbsp;by&nbsp;being&nbsp;directly&nbsp;loaded with&nbsp;the battery and the two&nbsp;solar panels to charge the battery.&nbsp;In field testing, the panel will charge the battery with an average input of 298.79 W and an output of 298.76 with an average effectiveness of 10.02%,&nbsp;the battery is charged&nbsp;with&nbsp;LED lights at night which uses 7% of the total electrical power needed, which is&nbsp;30&nbsp;Watts from&nbsp;300&nbsp;Watts.&nbsp;When testing in the field peak load or when all loads are operating&nbsp;has never&nbsp;occurred, when&nbsp;a peak&nbsp;load&nbsp;occurs&nbsp;,&nbsp;the&nbsp;required electrical&nbsp;power&nbsp;is 380.6 Watts.</p> Sriwati Muhammad Khaidir Faridah Muhammad Alfian Syarif Suhal Farwadi Syarif Copyright (c) 2024 Sriwati, Muhammad Khaidir, Faridah, Muhammad Alfian Syarif, Suhal Farwadi Syarif https://creativecommons.org/licenses/by-nc-nd/4.0 2024-10-28 2024-10-28 9 2 10.24252/insypro.v9i2.52065 Desain Model Pembelajaran SAVAR (Substitution, Augmentation, Virtual Learning, Apply, Re-evaluation) Berbasis Augmented Reality https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52103 <p>Model pembelajaran SAVAR (<em>Substitution, Augmentation, Virtual Learning, Apply, Re-evaluation</em>) berbasis <em>Augmented Reality</em> (AR) merupakan inovasi dalam bidang pendidikan yang bertujuan meningkatkan hasil belajar melalui pendekatan interaktif dan teknologi canggih. Penelitian ini bertujuan untuk merancang dan mengimplementasikan model SAVAR yang mengintegrasikan AR dalam proses pembelajaran untuk mendukung pemahaman konsep secara mendalam dan meningkatkan motivasi belajar. Model ini terdiri dari lima tahap utama: <em>Substitution (</em>penggantian metode konvensional dengan AR<em>), Augmentation (</em>peningkatan visualisasi konten),<em> Virtual Learning (</em>simulasi dalam lingkungan<em> AR), Apply (</em>penerapan konsep dalam konteks praktis<em>), dan Re-evaluation (</em>evaluasi ulang untuk mengukur pemahaman peserta didik<em>). </em>Studi ini menggunakan metode<em> Research and Development (R&amp;D)</em> dengan pendekatan uji eksrimen. Hasil penelitian menunjukkan bahwa model SAVAR berbasis AR berperan signifikan dalam meningkatkan keterlibatan siswa, pemahaman konsep, serta hasil belajar secara keseluruhan. Dengan hasil yang positif, model ini memiliki potensi besar untuk diimplementasikan secara luas sebagai strategi pembelajaran yang memanfaatkan teknologi digital di era modern.</p> <p><strong>Kata Kunci</strong>: Model SAVAR, Augmented Reality, Pembelajaran Interaktif, Hasil Belajar, Teknologi Pendidikan.</p> <p>&nbsp;</p> A. Muhammad Syafar Copyright (c) 2024 A. Muhammad Syafar https://creativecommons.org/licenses/by-nc-nd/4.0 2024-10-30 2024-10-30 9 2 10.24252/insypro.v9i2.52103