Jurnal INSYPRO (Information System and Processing)
https://journal3.uin-alauddin.ac.id/index.php/insypro
<p>Jurnal INSYPRO (<em>Information System and Processing</em>) is published by the Department of Information System, Faculty of Science and Technology, State Islamic University Alauddin of Makassar.</p> <p>Every manuscript submitted to Jurnal INSYPRO (Information system and Processing) is independently reviewed by at least two reviewers in the form of "peer-review". It is due to increase the quality of articles. Decision for publication, amendment, or rejection is mostly based upon their reports/recommendation. In certain cases, the editor may submit an article for review to another, third reviewer before making a decision, if necessary. The Editorial Team, however, reserves the right to make the final decision on the status of the manuscript with regard to publication</p>
en-US
<p>Each article is copyrighted © by its author(s) and is published under license from the author(s).</p><p>When a paper is accepted for publication, authors will be requested to agree with the <a href="https://creativecommons.org/licenses/by-nc-nd/4.0">Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 Netherlands License</a>.</p><p><img src="/public/site/images/reza/cc_by-nc-sa.png" alt="" /></p>
[email protected] (Reza Maulana)
[email protected] (Reza Maulana)
Sat, 26 Oct 2024 22:02:06 +0000
OJS 3.1.2.4
http://blogs.law.harvard.edu/tech/rss
60
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RANCANG BANGUN APLIKASI E-PRAKERIN PADA SMKN 3 LUWU BERBASIS WEB
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52036
<p><em><span lang="EN-US">Information technology that is developing so rapidly requires all fields in human life to utilize technology to help people's daily activities. Likewise, the education sector must follow the momentum of the development of the era of increasingly advanced technology use which will provide convenience for all parties. SMKN 3 Luwu is a vocational high school that collaborates with industry through an industrial work practice program or commonly called prakerin during education. SMKN 3 Luwu needs an application that supports the management of pre-kindergarten. The Prakerin registration process for SMKN 3 Luwu is still carried out by students going to the Prakerin organizing committee to propose a location or place where they want to do Prakerin later, this is considered inefficient by looking at the current use of technology that can be used to efficiently register for students who want to do Prakerin. Currently, the use of information technology (computers and the internet) has been adjusted to its needs in improving the performance of admins in certain schools. The information system development methodology used is the Waterfall model. The information system is designed and built based on a website using the PHP programming languages MyAdmin and MySQL as its database. By designing and building this application, it will make it easier for students and the committee in the pre-registration process.</span></em></p>
Ulvah Ulvah, Rosmiati Rosmiati, Sukmawati Sukmawati
Copyright (c) 2024 Ulvah Ulvah, Rosmiati Rosmiati, Sukmawati Sukmawati
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52036
Sat, 26 Oct 2024 22:03:23 +0000
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PERANCANGAN LAMPU JALAN BERBASIS SOLAR CELL DI LABORATORIUM TEKNIK UNIVERSITAS ISLAM MAKASSAR
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52065
<p style="font-weight: 400;">Indonesia is located on the equator, so Indonesia has abundant sources of solar energy with an average solar radiation intensity of around 4.8 kWh/m2 per day throughout Indonesia. This research aims to make <em>the Sollar Cell </em>an alternative for Public Street Lighting (PJU) which is a Solar Public Street Lighting (PJUTS) system, the ability of this system to generate and store electrical energy makes it a reliable system to supply street lamp energy. Testing is carried out with two types of tests, namely primary data measurement and secondary data measurement. In the field test, it is carried out through direct measurement of the potential for solar radiation and at the location of the street light pole to<em> </em>be installed, while secondary data is obtained from a body or authority that has the authority to publish radiation data, in the case we use satellite image data from NASA through the NASA-Langley Distributed Archive. The test was carried out by testing where the street lamp was tested for one day by being directly loaded with the battery and the two solar panels to charge the battery. In field testing, the panel will charge the battery with an average input of 298.79 W and an output of 298.76 with an average effectiveness of 10.02%, the battery is charged with LED lights at night which uses 7% of the total electrical power needed, which is 30 Watts from 300 Watts. When testing in the field peak load or when all loads are operating has never occurred, when a peak load occurs , the required electrical power is 380.6 Watts.</p>
Sriwati, Muhammad Khaidir, Faridah, Muhammad Alfian Syarif, Suhal Farwadi Syarif
Copyright (c) 2024 Sriwati, Muhammad Khaidir, Faridah, Muhammad Alfian Syarif, Suhal Farwadi Syarif
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52065
Mon, 28 Oct 2024 22:23:24 +0000
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Desain Model Pembelajaran SAVAR (Substitution, Augmentation, Virtual Learning, Apply, Re-evaluation) Berbasis Augmented Reality
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52103
<p>Model pembelajaran SAVAR (<em>Substitution, Augmentation, Virtual Learning, Apply, Re-evaluation</em>) berbasis <em>Augmented Reality</em> (AR) merupakan inovasi dalam bidang pendidikan yang bertujuan meningkatkan hasil belajar melalui pendekatan interaktif dan teknologi canggih. Penelitian ini bertujuan untuk merancang dan mengimplementasikan model SAVAR yang mengintegrasikan AR dalam proses pembelajaran untuk mendukung pemahaman konsep secara mendalam dan meningkatkan motivasi belajar. Model ini terdiri dari lima tahap utama: <em>Substitution (</em>penggantian metode konvensional dengan AR<em>), Augmentation (</em>peningkatan visualisasi konten),<em> Virtual Learning (</em>simulasi dalam lingkungan<em> AR), Apply (</em>penerapan konsep dalam konteks praktis<em>), dan Re-evaluation (</em>evaluasi ulang untuk mengukur pemahaman peserta didik<em>). </em>Studi ini menggunakan metode<em> Research and Development (R&D)</em> dengan pendekatan uji eksrimen. Hasil penelitian menunjukkan bahwa model SAVAR berbasis AR berperan signifikan dalam meningkatkan keterlibatan siswa, pemahaman konsep, serta hasil belajar secara keseluruhan. Dengan hasil yang positif, model ini memiliki potensi besar untuk diimplementasikan secara luas sebagai strategi pembelajaran yang memanfaatkan teknologi digital di era modern.</p> <p><strong>Kata Kunci</strong>: Model SAVAR, Augmented Reality, Pembelajaran Interaktif, Hasil Belajar, Teknologi Pendidikan.</p> <p> </p>
A. Muhammad Syafar
Copyright (c) 2024 A. Muhammad Syafar
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52103
Wed, 30 Oct 2024 00:00:00 +0000
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MENINGKATKAN PENGUASAAN DIAGNOSTIK MESIN KAPAL MELALUI APLIKASI PEMBELAJARAN BERBASIS ANDROID DAN SISTEM PAKAR
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52314
<p><span lang="EN-US">Penelitian ini mengembangkan aplikasi pembelajaran berbasis Android yang mengintegrasikan sistem pakar untuk meningkatkan penguasaan diagnostik mesin kapal di kalangan taruna pada mata kuliah Engine Simulator. Aplikasi ini dirancang untuk membantu taruna memahami dan mendiagnosis masalah mesin secara mandiri, dengan pendekatan Research and Development (R&D) menggunakan model Prototyping, meliputi tahap analisis kebutuhan, pengembangan, evaluasi, dan pengujian. Hasil uji coba di Politeknik Ilmu Pelayaran Makassar menunjukkan bahwa aplikasi ini memudahkan pengguna dalam simulasi situasi nyata, terbukti dari hasil System Usability Scale (SUS) yang mengindikasikan kegunaan yang cukup baik meskipun memerlukan beberapa perbaikan dalam konsistensi fitur dan navigasi. Secara keseluruhan, aplikasi ini diharapkan dapat meningkatkan keterampilan diagnostik taruna dan mempersiapkan mereka menghadapi tantangan di industri pelayaran</span><span lang="SV">. </span></p> <p style="font-weight: 400;"><strong>Kata Kunci: </strong>Media Pembelajaran, Android, Sistem Pakar, Diagnostik Mesin Kapal, Pendidikan Maritim</p>
Abdul Basir, Ince Ansar, Syamsu Alam , Reza Maulana
Copyright (c) 2024 Abdul Basir, Ince Ansar, Syamsu Alam , Reza Maulana
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52314
Fri, 08 Nov 2024 17:02:16 +0000
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PERANCANGAN APLIKASI MONITORING PROSES BIMBINGAN SKRIPSI BERBASIS WEB PADA PROGRAM STUDI SISTEM INFORMASI FAKULTAS SAINS DAN TEKNOLOGI UIN ALAUDDIN MAKASSAR
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52409
<p><span lang="id">Penelitian ini muncul dari kebutuhan akan peningkatan efisiensi dan efektivitas dalam proses bimbingan skripsi di Program Studi Sistem Informasi Fakultas Sains dan Teknologi UIN Alauddin Makassar. Saat ini, proses bimbingan skripsi masih menghadapi beberapa tantangan, seperti kesulitan dalam pemantauan perkembangan mahasiswa, kurangnya transparansi antara mahasiswa dan dosen pembimbing, serta keterbatasan akses informasi terkait progres skripsi. Metode dan teknik pengumpulan data mencakup berbagai cara untuk mengumpulkan informasi, baik dalam bentuk kuantitatif maupun kualitatif. Metode kuantitatif, seperti survei dan eksperimen, mengandalkan data numerik yang dapat diukur dan dianalisis secara statistik. Sebaliknya, metode kualitatif, seperti wawancara mendalam dan observasi partisipatif, berfokus pada pengumpulan data non-numerik untuk memahami fenomena secara mendalam. Aplikasi ini dirancang untuk memenuhi kebutuhan monitoring proses bimbingan skripsi yang efektif dan efisien. Sistem ini menyediakan fitur-fitur yang memudahkan dosen pembimbing dalam mengelola dan memantau perkembangan skripsi mahasiswanya.</span></p>
Farida Yusuf, Rahman Mallawing
Copyright (c) 2024 Farida Yusuf, Rahman Mallawing
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52409
Wed, 13 Nov 2024 00:00:00 +0000
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Efektivitas Game Edukasi Matematika Berbasis Android dan Desktop untuk Meningkatkan Kemampuan Kognitif Siswa
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52126
<p><em>The integration of technology in education, especially through educational games, has emerged as an alternative approach to motivating students, particularly those with special needs, to learn. In this research, a mathematics educational game was designed and implemented on both Android and desktop platforms to assess its impact on the cognitive abilities of students in special education (SLB). The study utilized a quasi-experimental method, with one group of students using the educational game and a control group using traditional teaching methods. Statistical analysis was applied to compare cognitive improvements between the two groups. The findings revealed that students who used the mathematics educational game on Android and desktop showed significantly greater cognitive gains compared to those taught using conventional methods. This suggests that educational games can be a powerful tool for enhancing mathematics learning in special needs students by improving conceptual understanding, critical thinking, and problem-solving skills. The results highlight the importance of further developing and implementing educational games in special education to support cognitive growth. Therefore, technology-driven educational games can significantly enhance learning quality and offer a more interactive and enjoyable educational experience for students</em></p>
Syahbudin, M. Hasrul H, Ridwang
Copyright (c) 2024 Syahbudin, M. Hasrul H, Ridwang
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52126
Thu, 28 Nov 2024 12:36:44 +0000
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Pengembangan Aplikasi Pencarian Ayat Terintegrasi dalam Kajian Sains dan Teknologi
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52937
<p><em>This study explores the key issue of ineffective integration between science and technology studies and religious values at Universitas Islam Negeri (UIN) Alauddin Makassar, with a focus on the Faculty of Science and Technology (FST). Although there have been efforts to integrate these fields, inconsistencies and variations persist, particularly in how Qur'anic verses are used in scientific research. Often, these verses are added superficially without thorough analysis, compounded by students' challenges in manually finding relevant verses. To address this challenge, the study developed a digital platform aimed at easing the search and integration of religious verses within scientific and technological research. The approach included analyzing user needs, gathering relevant verse data, and testing the platform's effectiveness and user-friendliness. The findings indicate that the new platform significantly improves the integration of science and technology studies with religious values. Users, including students and researchers, found the platform to be an effective tool for accessing and incorporating Qur'anic verses into their research. As a result, this platform shows promise as a widely adoptable model for fostering a more robust and enduring integration in higher education across Indonesia. </em></p>
Nahrun Hartono, Hastuti Baharuddin
Copyright (c) 2024 Nahrun Hartono, Hastuti Baharuddin
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52937
Sat, 30 Nov 2024 00:00:00 +0000
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IMPLEMENTASI SISTEM MONITORING PELAKSANAAN KULIAH KERJA NYATA BERBASIS APLIKASI MOBILE PADA UNIVERSITAS ISLAM NEGERI ALAUDDIN MAKASSAR
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52738
<p class="AbstractTitle"><span lang="EN-GB">Penelitian ini bertujuan untuk membangun teknologi monitoring berbasis aplikasi mobile guna memantau keberadaan dan kegiatan mahasiswa di lokasi Kuliah Kerja Nyata (KKN) di Universitas Islam Negeri (UIN) Alauddin Makassar. Sistem ini diharapkan dapat meningkatkan validitas dan akurasi monitoring lapangan, serta mempermudah dosen pembimbing dalam melakukan pengawasan terhadap aktivitas mahasiswa selama periode KKN. Metode pengembangan sistem yang digunakan adalah model waterfall, yang mencakup tahapan perencanaan, analisis kebutuhan, desain sistem, implementasi, dan pengujian. Hasil dari penelitian ini adalah sebuah aplikasi mobile yang terintegrasi dengan sistem akademik UIN Alauddin, hal ini akan memungkinkan pelaksanaan monitoring KKN dilakukan secara <em>real-time</em> dan efisien.</span></p>
Faisal Akib, Asrul Muin
Copyright (c) 2024 Faisal Akib, Asrul Muin
https://creativecommons.org/licenses/by-nc-nd/4.0
https://journal3.uin-alauddin.ac.id/index.php/insypro/article/view/52738
Wed, 04 Dec 2024 09:23:57 +0000