Media Augmented Reality Berbasis Android Pada Materi Sistem Pencernaan untuk Kelas XI SMA/MA
Abstract
This study aims to (1) develop Augmented Reality learning media on the digestive system material for class XI SMAN 8 Soppeng, (2) determine the level of validity of Augmented Reality learning media on the digestive system material for class XI SMAN 8 Soppeng, (3) determine the level of practicality of Augmented learning media. Reality on the digestive system material for class XI SMAN 8 Soppeng, (4) knowing the effectiveness of Augmented Reality learning media on the digestive system material for class XI SMAN 8 Soppeng. The research method is research and development (R & D) with a 4-D development model, namely define, design, develop and disseminate. The results showed that Augmented Reality learning media on the digestive system material developed had a validity level by a material expert team and a valid design expert team, namely 3.68, the assessment of student responses and educator responses, the practicality level was in the practical category with an average total score of 3.64. The test of student learning outcomes using Augmented Reality learning media is categorized as effective because it reaches 100%. So that Augmented Reality learning media is feasible to use because it has met the valid, practical and effective criteria.
Downloads
References
Abu, A & Ubhiyati, N. (2007). Ilmu Pendidikan. Jakarta: Rineka Cipta.
Adami, F. Z. & Budihartanti, C. (2016). Penerapan Teknologi Augmented reality Pada Media Pembelajaran Sistem Pencernaan Berbasis Android”, Jurnal Teknik Komputer Amik BSI, 2(1), .https://doi.org/10.31294/jtk.v2i1.370
Arifin, Z. (2017). Kriteria Instrumen Dalam Suatu Penelitian”, Jurnal THEOREMS, 2 (1), . https://dx.doi.org/10.31949/th.v2i1.571
Arsyad, A. (2013). Media Pembelajaran. Jakarta: PT Raja Grafindo Persada.
Chomaidi & Salamah. (2018). Pendidikan dan Pengajaran Strategi Pembelajaran Sekolah. Jakarta: PT Grasindo.
Daryanto. (2010). Media Pembelajaran. Bandung: PT.Sarana Tutorial Nurani Sejahtera.
Dwijayani, N. M. (2018). Pengembangan Media Pembelajaran ICARE”, Jurnal Matematika Kreatif-Inovatif, 8 (2),. https://doi.org/10.15294/kreano.v8i2.10014
Haviz, M. (2013). Research and Development Penelitian Dibidang Kependidikan yang Inovatif, Produktif dan Bermakna. Jurnal Ta’dib, 16 (1),. https://dx.doi.org/10.31958/jt.v16i1.235
Hidayah, I, N., Utami., T. H., Qohar, A & Nasution, S. H. (2016). Pengembangan Media Pembelajaran, Jurnal Pendidikan Matematika, 3 (1),. http://matematika.fmipa.um.ac.id/jurnal/JPM%20TAHUN%20III%20NO%201%202016.pdf
Mustami, M. K & Safitri, D. (2018). The Effects of Numbered Heads Together-Assurance Relevance Interest Assessment Satisfaction on Students’ Motivation”, (Makassar: International Journal of Instruction, 11 (3),.https://eric.ed.gov/?id=EJ1183397
Ridwan. (2003). Skala Pengukuran Variabel-variabel Penelitian Bandung: Penerbit Alfabeta.
Sadiman, A. S., Rahardjo, R., Haryono, A & Harjito (2012). Media Pendidikan. Jakarta: PT Raja Grafindo.
Salmawati, Mustami, M. K & Taufiq, A. U. (2019). Pengembangan Media Pembelajaran Monopoli Pada Materi Sistem Saraf Di Kelas Xi Sman 1 Wonomulyo Kabupaten Polewali Mandar”, jurnal al-ahya, 1 (3),.https://doi.org/10.24252/al-ahya.v1i3.10746
Tafonoa, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 3, (2),. http://journal.univetbantara.ac.id/index.php/komdik/article/view/113
Trianto. (2009). Mendesain Model Pembelajaran Inovatif-Progresif Prosedur. Jakarta: Kencana Prenada Media Group.
Taniredja, T & Mustafidah, H . (2009). Penelitian Kuantitatif (Sebuah Pengantar). Cet. I; Bandung: Alfabeta.
Widyoko, S. E. P. (2014). Evaluasi Program Pembelajaran Panduan Praktis Bagi Pendidik dan Calon Pendidik. Yogyakarta: Pustaka Belajar.
Copyright (c) 2023 atirah Atirah, Ainul Uyuni Taufiq, Wahyuni Ismail
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.