The Influence of Using Quizizz Learning Media on Student’s Interest in Learning at Class VII MTsN 1 Makassar City

  • Nur Yuliany Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Rahmawati Nur Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Besse Alfiani Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Riska Yunus Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Nurhalifah Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Magfira Syahrul
    (ID)
  • Saskia Hairunnisa Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Sri Ayu Amaliyah Ramadhani Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Rahmatullaili Universitas Islam Negeri Alauddin Makassar
    (ID)
Keywords: Learning Media, Quizizz

Abstract

The aim of this service activity or PLP 2 is to help students inscrease their interest or motivation in learning mathematics. The implementation method used in this activity is identifying the learning objectives to be achieved, using quizizz learning media to increase student’s interest in learning in mathematics subjects. Based on the learning activities that have been carried out through the use of quizizz learning media, it is able to increase student’s interest ini learning because it provides a new atmosphere, making it easier fot students to understand the learning material. Quizizz has several features that don’t make students bored and fed up with learning, including: there is a countdown time when working on questions, there are memes with characters when students are not correct in doing questions, there are random awards when students answer questions correctly.

Downloads

Download data is not yet available.

References

Amany, A. (2020). Quizizz sebagai Media Evaluasi Pembelajaran Daring Pelajaran Matematika. Relawan Jurnal Indonesia, 2(2).

Andi Syahputra. (2020). Persepsi Masyarakat Terhadap Kegiatan Pengabdian Masyarakat (KPM). Jurnal Ilmiah Komunikasi Penyiaran Islam, XI(1), 12–13.

Fatiyyah Azkia, N., Muin, A., & Dimyati, A. (2023). Pengaruh Media Pembelajaran Digital terhadap Hasil Belajar Matematika: Meta Analisis. JPMI, Vol. 6(5), 1873–1886.

Kharisma, G. I. (2020). Pengaruh Media Pembelajaran Berbasis Android terhadap Kemampuan Memahami Teks Prosedur Siswa Kelas VII. 5(2). Pengaruh Media Pembelajaran Berbasis Android terhadap Kemampuan Memahami Teks Prosedur Siswa Kelas VII

Listrianti, F. (2022). Konsentrasi Pembelajaran Anak dalam Kerangka Pengembangan Manajemen Permainan Motorik-Sensorik. Obsesi, 6, 3807–3816.

Nasution, S. W. (2022). Asesmen Kurikulum Merdeka Belajar Di Sekolah Dasar. Prosiding Pendidikan Dasar, 1(1).

Nurdyansyah. (2020). Media Pembelajaran Inovatif (P. Rais (ed.)). Umsida Press.

Nurkhafifah, S., Simamora, L., & Hartati, L. (2022). Pengaruh Kemandirian Belajar Terhadap Kemampuan Penalaran Matematis Siswa Kelas X IPA SMAN 21 Kota Bekasi. Prosiding Diskusi Panel Nasional Pendidikan Matematika, 80, 165–172.

Rohmah, O. I. (2022). Analisis Interaksi Simbolik Kenakalan Remaja Di Pesantren (Studi Kasus Di Pondok Pesantren Al Mumtaz Yogyakarta). HUMANIS: Jurnal Ilmu-Ilmu Sosial Dan Humaniora, 14(1), 23–32. https://doi.org/10.52166/humanis.v14i1.2785

Simbolon, N. (2019). Minat Belajar Siswa Dimasa Pandmi. Jurnal Kajian Pendidikan Dan Pendidikan Dasar, 1(2), 14–19.

Sitorus, D. S., & Santoso, T. N. B. (2022). Pemanfaatan Quizizz Sebagai Media Pembelajaran Berbasis Game Pada Masa Pandemi Covid-19. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 12(2), 81–88. https://doi.org/10.24246/j.js.2022.v12.i2.p81-88

Sugiarti, R., Suhardi, F., Virgonita, M., & Pribadi, A. (2022). Pengaruh Pola Asuh Orangtua terhadap Pembentukan Karakter Remaja. Helikopter, 8. https://www.sciencedirect.com/science/article/pii/S2405844022006375

Susanti, C., Khairati, R., & Badariah, B. (2019). Pengaruh Strategi Pembelajaran PQ4R (Preview, Question, Read, Refleksi, Recite, Review) Terhadap Hasil Belajar Ilmu Pengetahuan Alam Terpadu Siswa Madrasah Tsanawiyah. Biodata, 5, 139–149. https://scholar.google.co.id/citations?view_op=view_citation&hl=en&user=wEv-UFoAAAAJ&citation_for_view=wEv-UFoAAAAJ:u-x6o8ySG0sC

Zamidar, N. (2022). Pengaruh Penggunaan Media Pembelajaran Quizziz Terhadap Minat Belajar Siswa pada Mata Pelajaran Ekonomi di SMAN 4 Banda Aceh.

Zhao, F. (2019). Using quizizz to integrate fun multiplayer activity in the accounting classroom. International Journal of Higher Education, 8(1), 37–43. https://doi.org/10.5430/ijhe.v8n1p37

Published
2024-07-31
How to Cite
Yuliany, N., Rahmawati Nur, Besse Alfiani, Riska Yunus, Nurhalifah, Magfira Syahrul, Saskia Hairunnisa, Sri Ayu Amaliyah Ramadhani, & Rahmatullaili. (2024). The Influence of Using Quizizz Learning Media on Student’s Interest in Learning at Class VII MTsN 1 Makassar City. KHIDMAH: Jurnal Pengabdian Kepada Masyarakat, 4(2), 113-119. https://doi.org/10.24252/khidmah.v4i2.49846
Section
Artikel
Abstract viewed = 30 times