VIDEO 3D HOLOGRAM DAN POTENSINYA UNTUK MENUMBUHKAN HOTS PADA PEMBELAJARAN BIOLOGI

  • Rita Istiana Universitas Pakuan
    (ID)
  • Eka Suhardi Universitas Pakuan
    (ID)
  • Putri Wildatu Zahra Universitas Pakuan
    (ID)
  • Ilmi Zajuli Ichsan Universitas Negeri Jakarta
    (ID)
  • Diana Vivanti Sigit Universitas Negeri Jakarta
    (ID)
  • Yohamintin Yohamintin Universitas Bhayangkara Jakarta Raya
    (ID)
  • Ade Imas Rismayati SMP Labschool Cibubur Jakarta
    (ID)
  • Titin Titin Universitas Tanjungpura
    (ID)

Abstract

Pembelajaran Biologi abad 21 memerlukan berbagai inovasi terkait dengan pembelajaran berbasis Higher Order Thinking Skills (HOTS). Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis video 3D hologram materi sistem imun sehingga menjadi media pembelajaran biologi bagi siswa SMA. Jenis penelitian yang digunakan adalah Penelitian dan Pengembangan (R&D), dengan objek penelitian merupakan video 3D hologram dengan materi sistem imun dan subjek penelitian terdiri dari 2 dosen ahli media, 2 dosen ahli materi dan 10 guru biologi yang dilaksanakan dari bulan Januari hingga September 2020. Prosedur penelitian ini menggunakan model 4D (Define, Design, Develop, dan Dissiminate). Instrumen yang digunakan berupa angket. Hasil penelitian menunjukkan bahwa media video 3D hologram materi sistem imun tergolong pada kategori sangat layak. Hal ini didasarkan pada persentase rata-rata dari ahli media 88%, ahli materi 94,67% dan guru 87,80%. media video 3D hologram mendapat respon positif dari guru biologi dan diharapkan dapat menjadi media untuk siswa SMA. Video 3D hologram ini memiliki potensi untuk meningkatkan kemampuan HOTS dikarenakan berisi berbagai konten yang menjadikan siswa lebih terlatih dalam melakukan analisis, evaluasi, dan menciptakan solusi permasalahan. Kesimpulan dari penelitian ini adalah video 3D yang dikembangkan dapat digunakan pada pembelajaran biologi dan berpotensi meningkatkan HOTS.

Downloads

Download data is not yet available.

References

Abidinsyah, A., Ramdiah, S., & Royani, M. (2019). The implementation of local wisdom-based learning and HOTS-based assessment: Teacher survey in Banjarmasin. JPBI (Jurnal Pendidikan Biologi Indonesia), 5(3), 407–414. https://doi.org/10.22219/jpbi.v5i3.9910

Alhawiti, M. M., & Abdelhamid, Y. (2017). A personalized e-learning framework. Journal of Education and E-Learning Research, 4(1), 15–21. https://doi.org/10.20448/journal.509.2017.41.15.21

Allo, M. D. G. (2020). Is the online learning good in the midst of COVID-19 Pandemic? The case of EFL learners. Jurnal Sinestesia, 10(1), 1–10.

Carrier, L. M., Rab, S. S., Rosen, L. D., Vasquez, L., & Cheever, N. A. (2012). Pathways For 3D Learning From 3D Technology. International Journal of Environment and Science Education, 7, 53–69.

Chen, Y. H., & Wang, C. H. (2018). Learner presence, perception, and learning achievements in augmented–reality–mediated learning environments. Interactive Learning Environments, 26(5), 695–708. https://doi.org/10.1080/10494820.2017.1399148

Dwyer, C. P., Hogan, M. J., & Stewart, I. (2014). An integrated critical thinking framework for the 21st century. Thinking Skills and Creativity, 12, 43–52. https://doi.org/10.1016/j.tsc.2013.12.004

Ferdig, R., Blank, J., Kratcoski, A., & Clements, R. (2018). Using stereoscopy to teach complex biological concepts. 205–208. https://doi.org/10.1152/advan.00034.2014

Garcia, L. C. (2015). Environmental science issues for higher-order thinking skills (hots) development: A case study in the Philippines. In Biology Education and Research in a Changing Planet (pp. 45–54). https://doi.org/10.1007/978-981-287-524-2

Ichsan, I. Z., & Rahmayanti, H. (2020). HOTSEP: Revised Anderson’s Taxonomy in environmental learning of COVID-19. European Journal of Educational Research, 9(3), 1257–1265. https://doi.org/10.12973/eu-jer.9.3.1257

Khan, F. M. A., & Masood, M. (2015). The Effectiveness of an Interactive Multimedia Courseware with Cooperative Mastery Approach in Enhancing Higher Order Thinking Skills in Learning Cellular Respiration. Procedia - Social and Behavioral Sciences, 176, 977–984. https://doi.org/10.1016/j.sbspro.2015.01.567

Lee, A. Y. L. (2016). Media education in the school 2.0 era: Teaching media literacy through laptop computers and iPads. Global Media and China, 1(4), 435–449. https://doi.org/10.1177/2059436416667129

Maharani, D., & Hotami, M. (2017). Rendering Video Advertising dengan Adobe After Effects dan Photoshop. Manajemen Informatika Dan Teknik Komputer, 2, 105–111.

Merry, S., Skingsley, D., Mitchell, P., & Orsmond, P. (2015). Biology students’ perceptions of learning from video exemplars of practical techniques: some lessons for teaching strategies. Innovative Practice in Higher Education, 2(2), 1–14.

Motallebzadeh, K., Ahmadi, F., & Hosseinnia, M. (2018). Relationship between 21st century skills, speaking and writing skills: A structural equation modelling approach. International Journal of Instruction, 11(3), 265–276. https://doi.org/10.12973/iji.2018.11319a

Nugraini, S. H., Choo, K. A., Hin, H. S., & Hoon, T. S. (2013). Students’ feedback of e-av biology website and the learning impact towards biology. Procedia - Social and Behavioral Sciences, 103, 860–869. https://doi.org/10.1016/j.sbspro.2013.10.408

Purwanto, A., Ichsan, I. Z., Gomes, P. W. P., Rahman, M. M., & Irwandani, I. (2020). ESBOR during COVID-19: Analysis students attitude for develop 21st century environmental learning. Journal of Sustainability Science and Management, 15(7), 20–29. https://doi.org/10.46754/jssm.2020.10.003

Rahmayanti, H., Ichsan, I. Z., Azwar, S. A., Purwandari, D. A., Pertiwi, N., Singh, C. K. S., & Gomes, P. W. P. (2020). DIFMOL: Indonesian students’ Hots and environmental education model during COVID-19. Journal of Sustainability Science and Management, 15(7), 10–19. https://doi.org/10.46754/jssm.2020.10.002

Rahmayanti, H., Oktaviani, V., & Syani, Y. (2020). Development of sorting waste game android based for early childhood in environmental education. Journal of Physics: Conference Series, 1434(1), 012029. https://doi.org/10.1088/1742-6596/1434/1/012029

Raida, S. A. (2018). Identifikasi Materi Biologi SMA Sulit Menurut Pandangan Siswa Dan Guru SMA Se-Kota Salatiga. Journal Of Biology Education, 1, 209–222.

Reyna, J., Hanham, J., & Meier, P. (2018). The Internet explosion, digital media principles and implications to communicate effectively in the digital space. E-Learning and Digital Media, 15(1), 36–52. https://doi.org/10.1177/2042753018754361

Sadiqin, I. K., Santoso, U. T., & Sholahuddin, A. (2017). Students ’ difficulties on science learning with prototype problem-solving based teaching and learning material : a study evaluation of development research. Advances in Social Science, Education and Humanities Research, 100, 279–282.

Sahronih, S., Purwanto, A., & Sumantri, M. S. (2019). The effect of interactive learning media on students’ science learning outcomes. ACM International Conference Proceeding Series, 20–24. https://doi.org/10.1145/3323771.3323797

Soenarjo, H. (2014). Peancangan Model 3D Holographic Reflection dan Penerapannya Pada Karya Visual. Jurnal Desain, 02, 69–78.

Soepriyanto, Y., Sihkabuden, & Surahman, E. (2018). Pengembangan Obyek 3D Digital Pada Meja Piramida Hologram Untuk Pembelajaran Kelas. JKTP, 01, 333–339.

Tanujaya, B., Mumu, J., & Margono, G. (2017). The Relationship between Higher Order Thinking Skills and Academic Performance of Student in Mathematics Instruction. International Education Studies, 10(11), 78–85. https://doi.org/10.5539/ies.v10n11p78

Wargadinata, W., Maimunah, I., Dewi, Z., & Rofiq, Z. (2020). Student’s Responses on Learning in the Early COVID-19 Pandemic. Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah, 5(1), 141–153. https://doi.org/10.24042/tadris.v5i1.6153

Wijaya, N. (2016). Pelatihan Membuat Desain Logo Vector Menggunakan Adobe Illustrator Dan Adobe Flash di SMK Bina Cipta Palembang. Jurnal Pengabdian Pada Masyarakat, 25–29.

Xu, X., & Ke, F. (2016). Designing a Virtual-Reality-Based, Gamelike Math Learning Environment. American Journal of Distance Education, 30(1), 27–38. https://doi.org/10.1080/08923647.2016.1119621

Published
2021-02-12
Section
Artikel
Abstract viewed = 778 times