PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI PADA MATERI SEL (MONOSEL)

  • Niki Desvidisa Aryani Universitas Negeri Jakarta
    (ID)
  • Amelia Lestari Universitas Negeri Jakarta
    (ID)
  • Ardina Dwi Inayah Universitas Negeri Jakarta
    (ID)
  • Yunita Kurniasih Universitas Negeri Jakarta

Abstract

Learning media in the form of games is able to provide a pleasant learning atmosphere for students. Therefore, a game-based learning media is needed. This study aimed to develop learning media on cell material. The type of research was research & development (R & D) using Borg and Gall design..

The trial was carried out for class X students of SMA 1 Bekasi. The research data was obtained from the product assessment questionnaire. The results of the media expert's research were 83%; material experts were 76.25%; small group trials were 83.5%; and large group trials were 83.5%. The overall assessment obtained an average percentage of 81.56% with a very decent interpretation.

Downloads

Download data is not yet available.

References

AAkdon, R. (2007). Rumus dan Data dalam Aplikasi Statistika. Bandung: Alfabeta.

Arsyad, A. (2011). Media pembelajaran. Jakarta: PT Raja Grafindo Persada.

Bakan, U., & Bakan, U. (2018). Game-Based Learning Studies in Education Journals: A Systematic Review of Recent Trends. Actualidades Pedagógicas (Vol. 72).

Deni, D. (2012). Inovasi Pendidikan Pendekatan Praktik Teknologi Multimedia dan Pembelajaran Online. Remaja Roskarya. Bandung.

Gall, M. D., Borg, W. R., & Gall, J. P. (1996). Educational research: An introduction. Longman Publishing.

Grey, S., Grey, D., Gordon, N., & Purdy, J. (2017). Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour. International Journal of Game-Based Learning (IJGBL) (Vol. 7). IGI Global.

Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of research on technology in education (Vol. 40). Taylor & Francis.

Ichsan, I. Z., Sigit, D. V., & Miarsyah, M. (2019). Environmental Learning based on Higher Order Thinking Skills: A Needs Assessment. International Journal for Educational and Vocational Studies, 1(1), 21–24. DOI: https://doi.org/10.29103/ijevs.v1i1.1389

Ismail, A. (2009). Education Games: Panduan Praktis Permainan yang Menjadikan Anak Anda Cerdas, Kreatif, dan Saleh. Yogyakarta: Pro-U Media.

Jančič, P., & Hus, V. (2018). Teaching Social Studies With Games. International Journal of Game-Based Learning (IJGBL) (Vol. 8). IGI Global.

Kawuryan, S. P., Hastuti, W. S., & Supartinah, S. (2018). The Influence of Traditional Games-Based and Scientific Approach-Oriented Thematic Learning Model Toward Creative Thinking Ability. Cakrawala Pendidikan. Yogyakarta State University.

Lui, R. W. C., & Au, C. H. (2018). Establishing an Educational Game Development Model: From the Experience of Teaching Search Engine Optimization. International Journal of Game-Based Learning (IJGBL) (Vol. 8). IGI Global.

Raharjo, S. (2015). PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN MONOPOLI IPA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DAN MENUMBUHKAN NILAI KARAKTER PADA SISWA SEKOLAH DASAR. Universitas Negeri Semarang.

Sadiman, A. S. (2011). dkk, Media pendidikan. Jakarta: PT Raja Grafindo Persada.

Sanjaya, W. (2006). Strategi pembelajaran berorientasi standar proses pendidikan. Jakarta: kencana.

Seidl, T. (2017). Case Study 1: Playful Team Reflection Using LEGO® Serious Play®. International Journal of Game-Based Learning (IJGBL) (Vol. 7). IGI Global.

Smart, A. (2010). Cara Cerdas Mengatasi Anak Kecanduan Game. Jogjakarta: A+ plus books.

Suciati, S., Septiana, I., & Untari, M. F. A. (2016). Efektivitas Media Monopoli Berbahasa (Monosa) Dalam Pembelajaran Tematik Integratif Di Sd Kelas Iv. Mimbar Sekolah Dasar (Vol. 3).

Sugiyono, P. (2011). Metodologi Penelitian Kuantitatif Kualitatif Dan R&D. Alpabeta, Bandung.

Vikagustanti, D. A., Sudarmin, S., & Pamelasari, S. D. (2014). Pengembangan Media Pembelajaran Monopoli IPA Tema Organisasi Kehidupan Sebagai Sumber Belajar Untuk Siswa SMP. Unnes Science Education Journal (Vol. 3).

Yilmaz, O., & Bayraktar, D. M. (2018). Impact of Kinect Game on Primary School Students’ Mental Computation Speed. International Journal of Game-Based Learning (IJGBL) (Vol. 8). IGI Global.

Published
2019-06-01
How to Cite
Aryani, N. D., Lestari, A., Inayah, A. D., & Kurniasih, Y. (2019). PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI PADA MATERI SEL (MONOSEL). Jurnal Biotek, 7(1), 27-36. https://doi.org/10.24252/jb.v7i1.7165
Section
Articles
Abstract viewed = 1613 times