Pengembangan Bahan Ajar Berbasis Aplikasi Kvisoft Flipbook Menggunakan Model Pembelajaran Problem Based Learning dengan Pendekatan Saintifik

  • Annisa Damayanti Universitas Islam Negeri Alauddin Makassar
    (ID)
  • Nursalam Universitas Islam Negeri Alauddin Makassar
    (ID)
Keywords: Teaching Materials, Kvisoft Flipbook, Problem Based Learning, Scientific Approach

Abstract

The purpose of this study was to determine the process of developing Kvisoft Flipbook Application-Based Teaching Materials Using a Problem Based Learning Model with a Scientific Approach for class X SMAN 3 Makassar which is valid, practical, and effective. The type of research carried out is research and development (Research And Development) which refers to the ADDIE development model which consists of 5 stages, including: Analysis, Design, Development, Implementation, and Evaluation. Kvisoft Flipbook Application-Based Teaching Materials Using a Problem Based Learning Learning Model with a Scientific Approach was developed with the help of the Kvisoft Flipbook application. The subjects of this study were students of class X SMAN 3 Makassar. The instruments used in this study were validation sheets, learning implementation observation sheets, teacher response questionnaires and student response questionnaires, observation sheets on teacher's ability to manage learning, student activity sheets, and learning outcomes tests. Based on the results of the validation obtained an average of 3.81 (very valid). Practically, the average learning implementation observation sheet is 1.68 with the complete implementation category, the teacher response questionnaire analysis is 89,72% in the very positive category and the student response questionnaire analysis is 88.58% in the very positive category. Effectively, with the average percentage of the teacher's ability to manage learning in the observation sheet is 4,375, the average percentage of student activity sheets is 81%, and the percentage of students' learning completeness is 80%. So it can be concluded that the application and development of Kvisoft Flipbook Application-Based Teaching Materials Using a Problem Based Learning Model with a Scientific Approach for class X SMAN 3 Makassar has met the valid, practical, and effective categories.

Downloads

Download data is not yet available.

References

Arsyad, N. (2016). Model Pembelajaran Menumbuh Kembangkan Kemampuan Metakognitif. Makassar: Pustaka Refleksi.

Barret, Terry. (2017). A New Model Of Problem-Based Learning . Ireland: All Ireland Society for High Education (AISHE).

Fahmi, Priwantoro, Cahdriyana, Hendroanto, Rohmah, dan Nisa (2019). Interactive Learning Media Using Kvisoft Flipbook Maker for Mathematics Learning. Journal of Physics series 1188 h.5. retrived from https://iopscience.iop.org/article/10.1088/1742-6596/1188/1/012075

Harimurti, Rina dan Searnadi, Bagas Putra Hadi (2016). Penerapan Inovasi Flipbook sebagai media pembelajaran untuk meningkatkan hasil belajar pengenalan PHP kelas XI RPL di SMK Negeri 2 Mojokerto. Jurnal IT – Edu01, no.02 (2016) : 43. Retrived from https://jurnalmahasiswa.unesa.ac.id/index.php/10/article/view/17547

Haryanti, Fhina dan Saputo, Bagus Ardi (2016). Pengembangan Modul Matematika Berbasis Discovery Learning Berbantuan Flipbook Maker Untuk Meningkatkan Kemampuan Pemahaman Konsep Pada Materi Segitiga. Jurnal Pendidikan Matematika ,Vol.1, No.2, h.160.

Nabaya, Jahfet N (2020). Video-Based E-Module for Mathematics in Nature and Students’ Learning Experiences in a Flipped Clasroom. Journal of Science and Mathematics Education in Southeast Asia. Volume 43, h.11. Retrived from https://myjms.mohe.gov.my/index.php/jsmesea/article/download/8813/5666

Kastriawan, Muhammad dkk. (2018). Inovasi Pendidikan. Ponorogo: Wade Group

Nursalam, S.Pd.,M.Si. (2013). Strategi Pembelajaran Matematika: Teori dan Aplikasi Bagi Mahasiswa PGMI. Makassar: Alauddin University Press

Novitasari, Dian. (2016). Pengaruh Penggunaan Multimedia Interaktif Terhadap Kemampuan Pemahaman Konsep Matematis siswa. Fibonacci: Jurnal Pendidikan Matematika & Matematika, volume 2 nomor 2, h. 8. Retrived from https://jurnal.umj.ac.id/index.php/fbc/article/view/1650

Serdyukov, Peter. (2017). Innovation in education: what works, what doesn’t, and what to do about it?. Journal Of Research In Innovative Teaching and Learning, Vol. 10, No.1, h.5.

Trisiana, Anita dan Wartoyo (2016). Desain Model Pembelajaran Pendidikan Kewarganegaraan Melalui Addie Model untuk Meningkatkan Karakter Mahasiswa di Universitas Slamet Riyadi Surakarta. Jurnal PKn, Vol.11, No.1, h. 317. Retrived from https://jurnal.fkip.uns.ac.id/index.php/progresif/article/view/9728

Wibowo, Edi dan Pratiwi, Dona Dinda(2018). Pengembangan Bahan Ajar Menggunakan Aplikasi Kvisoft Flipbook Maker Materi Himpunan. Jurnal Desimal, volume 1 nomor 2 (2018), h. 149. Retrived from http://ejournal.radenintan.ac.id/index.php/desimal/article/view/2279

Published
2022-05-31
How to Cite
Damayanti, Annisa, and Nursalam. 2022. “Pengembangan Bahan Ajar Berbasis Aplikasi Kvisoft Flipbook Menggunakan Model Pembelajaran Problem Based Learning Dengan Pendekatan Saintifik”. Alauddin Journal of Mathematics Education 4 (1), 37-49. https://doi.org/10.24252/ajme.v4i1.29006.
Section
Vol. 4 No. 1
Abstract viewed = 294 times