PERSPEKTIF BELAJAR SEBAGAI LANDASAN PSIKOLOGIS DALAM PENGEMBANGAN MEDIA DAN TEKNOLOGI PEMBELAJARAN

  • Sitti Fatimah S. Sirate Sekolah Tinggi Ilmu Pendidikan dan Keguruan YPUP Makassar
    (ID)
  • Muhammad Yaumi Universitas Islam Negeri Alauddin Makassar
    (ID)

Abstract

Abstrak:

Kajian ini bertujuan untuk mendeskripsikan konsep dasar belajar dan mengu­ra­i­kan berbagai perspektif belajar sebagai landasan psikologis dalam pengem­ba­ngan media dan teknologi pembelajaran. Hasil kajian menunjukkan bahwa be­la­jar merupakan perubahan kemampuan manusia yang relatif permanen sebagai aki­bat dari pengalaman dan interaksi dengan lingkungan. Terdapat tiga pers­pek­tif belajar sebagai landasan dalam pengembangan media dan teknologi pem­be­la­ja­ran. Perspektif behavioris menekankan pada pengembangan media dan tek­no­lo­gi untuk pengelolaan dan penyajian sumber belajar, serta penyelesaian tugas man­diri melalui CAL. Perspektif kognitif fokus pada pemanfaatan piranti lunak un­­tuk pengaktifan proses memori dalam belajar. Perspektif konstruktivis per­pi­jak pada integrasi social media untuk memfasilitasi interaksi sosial secara ko­la­bo­ra­tif dan membangun makna melalui aktivitas sesuai dunia nyata.

Abstract:

This study aims at describing the basic concepts of learning and elaborating va­rious learning perspectives as a psychological foundation in the development of instructional media and technology. The results show that learning is a relative per­manent change in human capabilities as a result of experience and interaction with the environment. There are three learning perspectives as the basis for ins­truc­tional media and technologydevelopment. Behavioral perspectives emphasize media and technology development for managing and presentinginstructional re­sources, as well as the completion of independent tasks through CAL. The cog­nitive perspectivesfocus on the utilization of software for the activation of me­mo­ry processes in learning. Constructivist perspectivescentralize on social media integration to facilitate collaborative social interaction and construct meaning through real world activity.

Downloads

Download data is not yet available.

References

Bates, A. W., & Poole, G. (2003). Effective Teaching with Technology in Higher Education: Foundations for Success. ERIC.

Brush, F. R. (2014). Aversive conditioning and learning. Academic Press.

Cegielski, C. G., Allison J, L., Wu, Y., & Hazen, B. T. (2012). Adoption of cloud computing technologies in supply chains: An organizational information processing theory approach. The International Journal of Logistics Management, 23(2), 184–211.

Clark, R. C., & Mayer, R. E. (2008). Learning by viewing versus learning by doing: Evidence‐based guidelines for principled learning environments. Performance Improvement, 47(9), 5–13.

Cobern, W. W. (1993). Contextual constructivism: The impact of culture on the learning and teaching of science. In The practice of constructivism in science education (pp. 51–69). Lawrence Erlbaum.

Dalsgaard, C. (2005). Pedagogical quality in e-learning: Designing e-learning from a learning theoretical approach. E-Learning and Education.

Driscoll, M. P., & Driscoll, M. P. (2005). Psychology of learning for instruction.

Eggen, P. D., & Kauchak, D. P. (2007). Educational psychology: Windows on classrooms. Prentice Hall.

Gagne, R. M., Wager, W. W., Golas, K. C., Keller, J. M., & Russell, J. D. (2005). Principles of instructional design. Performance Improvement, 44(2), 44–46.

Goldin, G. A. (1990). Chapter 3: Epistemology, constructivism, and discovery learning in mathematics. Journal for Research in Mathematics Education. Monograph, 4, 31–210.

Gould, N., & Taylor, I. (2017). Reflective learning for social work: research, theory and practice. Routledge.

Gredler, M. E. (2009). Learning and instruction: Theory into practice. New Jersey: Prentice Hall.

Harasim, L. (2017). Learning theory and online technologies. Taylor & Francis.

Hockey, G. M., Gaillard, A. W. K., & Coles, M. G. H. (2012). Energetics and human information processing (Vol. 31). Springer Science & Business Media.

Hutchison, E. D., & Charlesworth, L. W. (2003). Theoretical perspectives on human behavior. Hutchison (Ed.), Dimensions of Human Behavior: Person and Environment, 2, 46–88.

Jarvis, P. (2011). Paradoxes of learning: On becoming an individual in society (Vol. 80). Routledge.

Karagiorgi, Y., & Symeou, L. (2005). Translating constructivism into instructional design: Potential and limitations. Journal of Educational Technology & Society, 8(1).

Koehler, M. J., Mishra, P., & Cain, W. (2013). What is technological pedagogical content knowledge (TPACK)? Journal of Education, 13–19.

Lachman, R., Lachman, J. L., & Butterfield, E. C. (2015). Cognitive psychology and information processing: An introduction. Psychology Press.

Lever-Duffy, J., McDonald, J., & Mizell, A. (2015). Teaching and Learning with Technology. New York: Pearson Education Inc.

Mayo, J. A. (2010). The epistemological roots of constructivism. American Psychological Association.

McLeod, S. A. (2011). Bandura-social learning theory. Retrieved from.

Mooney, L., Knox, D., & Schacht, C. (2014). Understanding social problems. Nelson Education.

Moore, J. (2011). Behaviorism. The Psychological Record, 61(3), 449.

Newby, T. J., Stepich, D. A., Russell, J. D., & Lehman, J. D. (2011). Educational technology for teaching and learning. Prentice Hall.

Olson, M. H. (2015). An introduction to theories of learning. Psychology Press.

Ormrod, J. E. (2011). Human learning. Pearson Higher Ed.

Payne, M. (1998). Social work theories and reflective practice. In Social Work (pp. 119–137). Springer.

Peppler, K. A., & Kafai, Y. B. (2007). From SuperGoo to Scratch: Exploring creative digital media production in informal learning. Learning, Media and Technology, 32(2), 149–166.

Porcaro, D. (2011). Applying constructivism in instructivist learning cultures. Multicultural Education & Technology Journal, 5(1), 39–54.

Rudolph, T. J., & Popp, E. (2007). An information processing theory of ambivalence. Political Psychology, 28(5), 563–585.

Santrock, J. W. (2011). A topical approach to life-span development. McGraw-Hill.

Sherwood, D. E., & Lee, T. D. (2003). Schema theory: critical review and implications for the role of cognition in a new theory of motor learning. Research Quarterly for Exercise and Sport, 74(4), 376–382.

Siemens, G. (2014). Connectivism: A learning theory for the digital age.

Simon, H. A. (1978). Information-processing theory of human problem solving. Handbook of Learning and Cognitive Processes, 5, 271–295.

Storey, G. A. (2006). Theory and Practice of Perspective. Courier Corporation.

Vaishnavi, V. K., & Kuechler, W. (2015). Design science research methods and patterns: innovating information and communication technology. Crc Press.

Woolfolk, A. E. (2009). Educational psychology. Needham Heights, MA, US: Allyn & Bacon.

Wu, W., Hsiao, H., Wu, P., Lin, C., & Huang, S. (2012). Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis. Journal of Computer Assisted Learning, 28(3), 265–279.

Yaumi, M. (2016). Prinsip-Prinsip Desain Pembelajaran Disesuaikan dengan Kurikulum 2013 (Edisi Kedua). Jakarta: Kencana.

Zimmerman, B. J., & Schunk, D. H. (2008). An essential dimension of self-regulated learning. Motivation and Self-Regulated Learning: Theory, Research, and Applications, 1.

Published
2017-06-30
How to Cite
S. Sirate, S. F., & Yaumi, M. (2017). PERSPEKTIF BELAJAR SEBAGAI LANDASAN PSIKOLOGIS DALAM PENGEMBANGAN MEDIA DAN TEKNOLOGI PEMBELAJARAN. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 20(1), 98-111. https://doi.org/10.24252/lp.2017v20n1a8
Section
Vol. 20 No. 1
Abstract viewed = 2923 times